![]() ![]() ![]() Nintendo Switch System Update 16.1.0 Is Now Live, Here Ar. PDP's New Switch Controller Includes A Collectible Sonic. Where To Buy Pokémon Scarlet And Violet On Switch - Best. Given how everything is getting remastered these days, someitmes on 3 to 4 platforms over the span of 10 years, seems like it would be a worth while effort to allow the game to more easily take on the extra head room by scaling its self to the target machine.īest Nintendo Switch Roguelikes, Roguelites And Run-Based.īest Switch Ports - The Most Impressive Ports On Nintendo.īest Nintendo Switch Soulslikes - Games To Play If You Li.įeature: "I Don't Want To Copy" - Paying Homage To Childh. I doubt there will ever be enough outcry to get namco to justify fixing the issue. Which begs the question is it worth the effort? As well as aren't they remaking those assets anyway? Why not blend the frame data to fill in the missing data? Not as clean as the real deal, but still better than nothing at all and would allow for better interrupts and cancels to be handled. If square could look into it for FFX and decide it was not doable because of how the assets were designed, then that's one thing, but 60FPS assets do exist and just need to be reverse engineered off the gamecube disc/rom files. First is getting an engineering team in to properly target the hardware. All of which require Namco to spend more money. That being said however there are solutions to those problems that do not require having the GC code. So no telling if the 60fps assets are still around. Assets were likely adjusted using tools to better suit the new frame rate. Anything handling frame rates was likely tossed out to help make the source files smaller and reduce compile times. There is a good chance that when the port was done the code for GC was deleted as they worked. I wouldn't even be sure they have the source for the PS2 version in all honesty. Developers aren't a massive collective that you can just apply "they" too.Īs far as source code goes. Wed 30th Nov Namco really has no control over those franchises.Other enhancements made include skipping events and cutscenes, additional save screen information, and minor quality-of-life improvements." There are also improved controls for navigating the Elemental Cargo ship so players can easily travel the seas. "Players can look forward to sharper and crisper in-game visuals when compared to our earlier TALES OF SYMPHONIA CHRONICLES and Steam releases, including enhanced character models and environments such as the town and the overworld. When asked exactly what this entails, Bandai Namco confirmed the following: The remaster was announced just a couple of months back and features a boatload of quality-of-life improvements. A sequel, Tales of Symphonia: Dawn of the New World, launched on the Wii a few years later in 2008. The original game first launched for the GameCube back in 2003 to positive critical reception and strong sales. Bandai Namco has released a brand new trailer for its upcoming RPG, Tales of Symphonia Remastered, due for launch on February 17th, 2023.įocusing on the story, the new trailer showcases Lloyd Irving and a bunch of his friends against a backdrop of very dramatic music. ![]()
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